Announcements

Contract negotiations and transfervalue (11/16/2008)

The way contracts are renewed has been changed drastically. We felt that with the old method, there was no real negotiation process; the cyclist either agreed or not with what the player proposed, usually with bad results for the player. The cyclist's reaction was usually unpredictable and unlogical.

With the new method, we hope to solve these problems, by having a two-way interaction between player and cyclist.

The negotation process is split up into several steps. In each step, an element of the contract is negotiated; the duration, the wage and, optionally, the bonuses. The cyclist will make counteroffers to your proposals, to which you can respond again.

More information on how the negotiations process works can be found on the forum ([ click here ])

There is also a new formula for the transfervalues, which will represent the skills of the cyclists better.

From now on, only the primary skills are used to determine the transfervalue. The transfervalue will also increase exponentially with each skill improvement. This means that a cyclist with, for example, 10 in flat, will be worth far more than a cyclist with 5 in flat and 5 in mountain.

Because the cyclist's basic wage is derived from his market value, this will also make the wages more logical and realistic. A cyclist who is very good in a single skill will want to earn much more than a cyclist who is only average in multiple skills.

Today's race delayed (10/14/2008)

Because of an unexpected error, today's race was not simulated on time.

However, the problems have been resolved, and the calculations are currently running. Our apologies for this delay.

Transfervalue (part II) and transfers (10/9/2008)

After careful consideration, we felt that the latest modification to the way the transfervalue is calculated is not sufficient to prevent players from estimating the FA very fast and thus giving them an unfair advantage on the transfermarket.

Therefore, the transfervalue of cyclists will from now on be visible only to the owner of the cyclist or when the cyclist is on the transferlist. This way, you can still make the estimation of the Future Ability on your own cyclists, but you can no longer use the same method on other players' cyclists.

There has been an adjustment for transfers as well. Starting today, there will be a standard deduction of 5% for all sell prices. In other words, the seller receives 95% of the selling price. The other 5% will be considered 'sign money' for the cyclist.

We included this measurement because more and more transferprices that are being payed are out of proportion (the current record being 71 million!) to the actual value of the cyclist. We feel that this modification will lower these prices somewhat and that the amount of daytrading will also be a bit less.

Transfervalue (10/5/2008)

Starting today, the way the transfervalue is calculated will be slightly changed. This might cause a slight drop in value for your cyclists, so don't be alarmed if this happens.

A small explanation of what is changed and why:
The transfervalue is a direct measurement of a cyclist's skills, expressed in currency. Basically, all primary and seconday skills are added up and then multiplied by 10.000 and 5.000 respectively.

The problem, however, is that for this transfervalue, not only the visible skill parts are used, but also all the decimals, which are normally never visible to anyone. Because of this, the transfervalue of a cyclist could increase after a training, even when the skills didn't appear to be changed.

This means that by comparing the difference in value before and after training, it was possible to find out in detail how much a cyclist gained in skill. By comparing this difference with other cyclists, it was also possibe to determine the value of the Future Ability skill in a very short amount of time. The Future Ability (FA) skill is a hidden skill that indicates how talented a cyclist is. In other words: how fast the cyclist trains and gains skills.

To be able to determine the FA in just one or two weeks was never our intention. The original idea was that players should be able to figure out the value of this skill after a couple of months, And since it can be figured out much faster now, it can give players who know this 'trick' an unfair advantage on the transfermarket, because they know which cyclists to buy.

So therefore, the transfervalue will no longer be calculated using all, but just one decimal. This will reduce the accuracy of the cyclists' skill representation in the transfervalue, so it will take people a longer amount of time to have an idea of what the FA value is.

Depending on how successful (or not) this modification is, some more adjustments might be done in the future.

Free agents and more updates (9/15/2008)

Update: because of a problem on the website, many players could not access the cyclist details page today. This had an effect in the transfers, as only a few lucky ones were able to bid on cyclists. This is of course not fair, so we had to use a backup of yesterday evening to reset all transfers. The deadlines have been increased with 48 hours.

We apologize for these problems.

From now on, cyclists can become free agents for a short period. Whenever a cyclist's contract runs out or you fire a cyclist, he will not be immediately removed from the game. Instead, he will leave your team and be placed on the transferlist for free. Only if no team makes an offer and the transferdeadline is passed, then the cyclist will be permanently removed.

A cyclist can become a free agent in three cases:
- When he gets fired
- When his contract runs out or is broken
- When his team is bankrupt (in this case, all the cyclists in the team will be put on the transferlist)

This feature has been requested a couple of times, and it is indeed a more realistic approach. It will also spicen up the transfermarket a bit, with the possibility of superstars becoming available for everyone.

Furthermore, a couple of more updates/fixes have been done:
- Title on contract options page now mentions the name of the cyclist/trainer/youthscout.
- Transfer search results now shows the cyclist's team instead of his age (which is more useful)
- Division page shows the full name of the top cyclists.
- Fixed 'participating teams' page for long team names.
- Cyclist's status on shortlist page has been expanded to show injuries or whether the cyclist is inactive (= deleted).

Thanks to Schizm for these remarks. If you have any remarks or something you want to see in the game yourself, feel free to let us know on the forum. As you can see, we take all proposals into account!
Your co-players could most likely help you out and so could probably you! Visit our forum!

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